
This solution is very forward-looking and I'm happy that I did it this way ) I recommend it to you too. 18 A satellite-derived high-resolution air-sea flux data set, J-OFURO2, and Argo profiling float data during the period from January to April from 2002 to 2007 have been analyzed to reveal the fine-scale structure of air-sea turbulent heat and momentum fluxes in winter and its relation to the formation of the deep oceanic ML around the SAF. 2.0 - I will just copy powerplants list from standard industries list and paste to FIRS list )

There's 3 versions and if I will want to make some major changes (for example, new Polish Building Set - there will be no way to change NewGRF only, you must place any town again), there will be no problems with that - just change NewGRF in main menu and generate map again. Take a look at my Poland scenario: - I've made it by these tools. (I'm using 'water image map to text file tool' for import national borders (rocks), signs and lighthouses too - by changing second parameter for any object.) The only problem is that you have a map rotated by 45 degrees.īy the same tool you can generate text file with rivers, which you previously drew for eg.
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So now, when I must change some NewGRF or just generate scenario in other climate, there's no problem with.įurthermore, by this tool you can download txt file with coordinates of towns and cities for a specific area! Just type coordinates N, S, E & W and choose how many towns you want to have. Take a look at Reproducible map generation - this is great tool for import objects (like towns, rivers, rocks, lighthouses etc.) from specially formatted TXT files. Any change NewGRFs could case error - for example, sometimes it was impossible to replace trains automatically.Īnyway - the second version I saved in text files (precisely - coordinates of any objects). First version of my scenario was manually created map with standard industries and some NewGRF. I know the problem with the preferences of the players - one prefers FIRS, other just standard industries. I have a lot of experience with the creation of various kinds of scenarios. it would last many many time to finish it.īut if there are english, belgian and french people.with better local knowledge.would be nic to get some advices, where Industrys have to build.to create a more realistic scenario I could go and make marks on maps (buildings signs) just like: Powerstation Antwerpen, Oilplant Antwerpen, coilmining "XYZ" and so on.īut for this.i have to dive deep into Google Maps for every city I`ve bulit in scenario.so.

Actually, the current sea in ottd behaves as if it's a bit higher than flat land, doesn't it. So for long tunnel it is OK, but for short tunnel like in the screen capture you posted entrance should be 1 level deeper.
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You are able to load my Scenario and you are free to add as any Industry you want to, you prefer to.and so on. athanasios wrote: Nice Please consider that sea has depth also.

Timeflyer wrote:This is how I actually create scenarios at first.with no Industry.īecause.there are players which prefer ECS, FIRS or PIB.or only just OpenGFX+Industries with different settings.
